The Blog
Essays on how Roblox's player-run economies actually work — values, trading, codes, and the math behind the games — by C. B. Zakarian. Newest writing at the top.
Is Adopt Me dying? Sixteen days of player counts, measured
We put our own Adopt Me player-count ledger on the table: readings between 284k and 392k, a steady share of the network, and one warning sign worth respecting.
Ten days of Roblox player counts, measured
Daily player-count snapshots for 104 games since June 28: the big games grew, the median game shrank, and one title renamed itself into a +41% event.
Most Roblox code pages are archaeology sites
What a real July 2026 verification found: 25 working Blox Fruits codes, one for Adopt Me, zero for Pet Sim 99 — and why the big code lists stay wrong.
RAP's clock stopped in February 2025, and almost nobody noticed
We tracked every top limited's RAP daily for a week. Nothing moved — because Roblox's legacy resale feed is frozen, and most value sites quote its archive.
Overpaying is not the same as losing a trade
The community scores any trade where you gave more than list value as a loss. That scoreboard is wrong, and trading by it makes you poorer while you feel ahead.
Doing nothing is a trade too
Holding is a position, and most traders don't know they're taking it. Every trading guide tells you how to make the trade; almost none says when to walk away.
The Kitsune market: what you're actually pricing
Kitsune sits at the top of every Blox Fruits tier list, but the number people quote for it is pricing three different things at once and pretending it's one.
Is Adopt Me dead or alive in 2026?
People have been calling Adopt Me dead since roughly 2021. The player numbers say otherwise, but the trading economy is the more honest place to look.
Your limiteds are not a savings account
It's tempting to treat a valuable inventory like money in the bank. But a limited isn't cash — it's an illiquid item with a soft price and no floor under it.
What a low serial number is actually worth
Limited U items are stamped with a serial, and a low one carries a premium — but it's a premium nobody can pin down. Why RAP and value lists both miss it.
A high RAP with no sales is a trap
RAP is an average of past sales — when an item stops selling, the number sits there, high and stale. Read RAP next to volume so you don't overpay for a memory.
How to read a Roblox tier list without being fooled by it
A tier list compresses a hundred judgment calls into one letter. What an S-tier really means, why two lists disagree, and the context a grade hides.
Most Roblox trades don't need a middleman
Middlemen exist for a narrow set of trades, and using one for everything else just adds a stranger to your transaction. When a middleman actually helps.
Flipping limiteds is mostly a trap, and the 30% fee is why
Reselling Roblox limiteds for profit sounds easy and usually isn't. The 30% fee means you must sell about 43% above what you paid just to break even.
Permanent fruits are a separate market from physical ones
In Blox Fruits, a permanent fruit and a physical fruit of the same name aren't the same asset, and treating them as interchangeable is how people lose trades.
RAP Is Not the Price: What Recent Average Price Actually Tells You
RAP is the number everyone quotes and almost no one understands. What recent average price really measures, and why it lags the market in both directions.
The cheapest way to buy Robux is boring, and it works
Robux per dollar isn't flat — big bundles beat small ones, the web beats the app store, and Premium adds 10%. The rules that get the most Robux for your money.
Roblox trade values move with the school calendar
Demand for Roblox items isn't constant. It rises when players are home — summer, weekends, holidays, big updates — and sags when they aren't.
What a Roblox avatar quietly tells you
An avatar is public and surprisingly informative. Before you trade, the renders and the profile say more about the account than the username does.
Trading up: turning a junk inventory into one good item
Nobody trades you a grail for nothing. But a stack of low-value items, a sense of demand, and some patience climbs further than most players expect.
Awakening in Blox Fruits: what to spend Fragments on first
Fragments are slow to earn and easy to waste. The rule is simple: awaken what you keep, and never hoard for awakenings that aren't in the game yet.
Grow a Garden events: the only time to go all-in
For most of the year you plant slow, high-ceiling crops. During an event window you do the opposite. Why event mutations flip the math, and how to play one.
The 30% Roblox tax that quietly halves your earnings
Roblox takes 30% of every sale before you ever see it, and most sellers price as if it isn't there. What the fee really costs, and how to plan around it.
Neon, Mega, and the Adopt Me value ladder
A regular Adopt Me pet and its Mega Neon are different items priced like the same one. How the modifiers multiply value and what the grind costs.
The one rule that makes a Blox Fruits trade fair
Players argue about VP totals as if matching the numbers makes a trade even. It doesn't. Value sets the midpoint; demand decides the deal.
The Pet Sim 99 codes that don't exist
Search 'Pet Sim 99 codes' and every result is confidently wrong. BIG Games doesn't run a code program for free Diamonds. Why the lists are fabricated.
What a Roblox account's age is, and isn't, worth
An old Roblox account is a flex, not a fortune. What account age actually signals, and why a low user ID is a rough clock, not an exact one.
The Grow a Garden crops that actually pay rent
Sale price is a vanity metric in Grow a Garden. The number that decides your income is sheckles per minute, and it ranks crops in a surprising order.
How much is your Roblox account actually worth?
The number people quote for their account is almost always the wrong number. The honest way to estimate worth, and why it's a range and not a price.
The Blox Fruits worth trading for, and the ones worth eating
Most fruits that land in your inventory are mastery fodder, not currency. Here's the line between a fruit you trade and a fruit you eat.
Why we publish our sources when nobody makes us
Most Roblox value sites hand you a number and a vibe. We attach a source and a date, and publish the raw data — it's what makes a reference site worth reading.
Stop chasing the meta fruit in Blox Fruits
Every tier list, ours included, puts Leopard and Dragon at the top. The strongest fruit and the right fruit for your playtime are usually different fruits.
The trading scams that still work in 2026
Roblox added confirmation windows years ago and people still get cleaned out daily. Not by hacks — by the same handful of social tricks.
Why you keep losing trades when the values 'matched'
You came out ahead on paper and your inventory still got worse. The leak isn't the calculator — it's six habits that quietly cost a few percent per trade.
Where a trade value comes from when there's no stock market
Nobody publishes Roblox trade data, yet experienced traders agree on prices within a narrow band. How that consensus actually gets built.
What a Robux is actually worth (and why the question bugs me)
Robux has three different prices at once — what you pay, what Roblox pays you back, and what it trades for. Confusing them leads to bad math.
'Demand' is the most abused word in Roblox trading
It ends every trade argument and justifies every price, and often means nothing more than 'I want more for this.' Here's how to tell real demand from a vibe.
Why some Adopt Me pets hold value and others quietly die
A Shadow Dragon from 2019 still tops every value list. A legendary from last season is already sliding. The whole difference is supply.
DevEx, minus the dream: what cashing out actually looks like
'I'll just DevEx it' is the sentence that gives away someone who hasn't done the math. Here's the real rate, the threshold, and the taxes nobody mentions.
The Huge-hunting math nobody in Pet Sim 99 actually does
Every Huge hunter has a feeling about when they're 'due.' The math has bad news: you are never due. How the odds work, and the only lever that improves them.
Is Roblox Premium worth it? Do the boring math
The answer isn't a vibe, it's arithmetic you can do in two minutes. It comes down to two questions: would you buy Robux anyway, and do you trade?
Grow a Garden's mutation system is a lottery, so here's the expected value
Mutation stacking dresses up a slot machine as a vegetable patch. If you pull the lever, know which roll pays your bills — and it isn't the rare one.