Roblox gamepass tax and profit calculator

Type a gamepass or developer product price, the sales you expect per day and the number of days. The calculator takes off Roblox's 30% share and shows the Robux you keep and their DevEx value. Below it, a price table and a work-backwards panel show what a price has to be.

Updated September 24, 2026 · 70% creator share and DevEx rate checked October 5, 2026 · Roblox sources: Roblox Plus for creators, Developer Exchange

Gross Robux
—
Robux you keep
—
after 30% fee
USD via DevEx
—
Work backwards from a goal
Lowest price for that share
143 Robux
keeps 100.1 Robux a sale
Lowest price for 30,000 in that many sales
172 Robux
250 × 120.4 = 30,100 Robux

What Roblox takes from a gamepass sale

Roblox keeps 30% of the Robux a player spends on a game pass, and the creator keeps 70%. Roblox's creator documentation shows a 100 Robux purchase by a player without a subscription earning the creator 70 Robux, and lists game passes and developer products among the purchases it covers; its monetization overview says creators generally earn 70% of what they sell for Robux in their game (both pages checked September 14, 2026). People search for this as the Roblox tax; what reaches your balance is the 70%.

A pass is a one-time purchase that unlocks something permanent in one game. A developer product is the kind a player can buy more than once, such as in-game currency or a potion. Both pay the same share, and Roblox accepts any whole-Robux price from 1 to 1,000,000,000 for either.

Gamepass price table: what each price keeps

Each row comes from the script that runs the calculators on this page, using the 30% share and the $0.0038 DevEx rate from the site's constants file. The DevEx column is one sale's kept Robux at the standard rate; the last column counts the sales needed to reach 30,000, the smallest Earned Robux balance DevEx will cash out.

PriceRoblox keeps (30%)You keep (Robux)DevEx value per saleSales to reach 30,000
1 Robux0.30.7$0.002742,858
5 Robux1.53.5$0.018,572
10 Robux37$0.034,286
25 Robux7.517.5$0.071,715
50 Robux1535$0.13858
75 Robux22.552.5$0.20572
99 Robux29.769.3$0.26433
100 Robux3070$0.27429
149 Robux44.7104.3$0.40288
199 Robux59.7139.3$0.53216
249 Robux74.7174.3$0.66173
299 Robux89.7209.3$0.80144
399 Robux119.7279.3$1.06108
499 Robux149.7349.3$1.3386
799 Robux239.7559.3$2.1354
999 Robux299.7699.3$2.6643
1,499 Robux449.71,049.3$3.9929
1,999 Robux599.71,399.3$5.3222
4,999 Robux1,499.73,499.3$13.309
9,999 Robux2,999.76,999.3$26.605

Roblox's documentation does not say how a fractional share is rounded, so the table keeps the exact decimal. If each sale were rounded down to a whole Robux, six rows would change: 5 Robux would need 10,000 sales, 25 Robux 1,765, 75 Robux 577, 99 Robux 435 and 149 Robux 289, and a 1 Robux pass would never reach the minimum, because 0.7 rounds down to nothing.

Worked example: 99 or 100 Robux

Take a 99 Robux pass. Roblox's share is 99 × 0.30 = 29.7 Robux, so you keep 99 × 0.70 = 69.3 Robux. At the DevEx rate that is 69.3 × $0.0038 = $0.26334, which the table shows as $0.26. To reach the 30,000 minimum, divide: 30,000 ÷ 69.3 = 432.9, so it takes 433 sales. The check is 433 × 69.3 = 30,006.9 Robux, while 432 sales stop at 29,937.6.

Now price it at 100. You keep 70 Robux a sale, and 30,000 ÷ 70 = 428.6 rounds up to 429 sales (429 × 70 = 30,030). One more Robux on the price removes four sales from the road to the minimum, or six if Roblox rounds each 69.3 down to 69, which would push the 99 Robux count to 435. Either way, the 30,000 Earned Robux cash out at 30,000 × $0.0038 = $114.00.

The calculator at the top runs the same share over time. A 199 Robux pass selling 10 times a day for 30 days grosses 59,700 Robux; Roblox keeps 17,910 and you keep 41,790, worth $158.80 at DevEx. Enter a sales-per-day figure you have measured over a normal week rather than launch day: update traffic spikes and decays within about two days, and a 30-day projection taken at the peak overshoots.

How the work-backwards panel finds a price

The second panel turns the question around. To keep at least 100 Robux from every sale, the lowest price is 143: at 142 you keep 99.4, at 143 you keep 100.1. For a whole-Robux goal the answer does not depend on the rounding, because 100.1 rounded down is still 100.

To reach the 30,000 DevEx minimum in 250 sales, each sale has to keep 120 Robux, and the lowest price that does is 172: 250 × 120.4 = 30,100, while 171 keeps 119.7 and stops at 29,925. It always returns a price that clears the goal under both readings of the rounding, and it does not predict what players will pay: that takes your own sales data, or Roblox's price optimization tool, which in most cases needs about 60,000 transactions over the previous 30 days.

Roblox Plus discounts do not cut your share

Roblox Plus members get 10% off eligible purchases, game passes and developer products included, rising to 20% from the third subscribed month, and Roblox pays the difference: in its documentation's example a member with the 20% discount spends 80 on a 100 Robux item and the creator still earns 70. Enter list prices. Items priced above 1,000,000 Robux get no member discount.

Limitations

  • Rounding. Roblox does not document how a 69.3 Robux share becomes a balance; the note under the table shows the rounded-down case.
  • Regional prices. With regional pricing on, players in some regions see a lower price, bound between 30% and 100% of your default price. This page covers a player paying the default price.
  • DevEx rates. $0.0038 is the standard rate for Robux earned since 10am PT on September 5, 2025. Older Robux cash out at $0.0035 and must go before newer ones, and a $0.0054 rate applies only to certain purchases from US players verified as 18 or older.
  • Eligibility. DevEx needs at least 30,000 Earned Robux plus the program's other requirements, including being 13 or older and having a verified email address. Below that, the USD column is a value, not a payment; the DevEx cashout calculator covers the rest.
  • Group games. In a group-owned game, recurring payout splits divide what the game earns by percentage before the remainder reaches the group's balance. The group payout splitter handles that step.
  • Other income. Plus sign-up rewards, paid private server time and engagement-based payouts are separate and not in these numbers.

FAQ

How much does Roblox take from a gamepass sale?

30% of the price. You keep 70%, so a 100 Robux pass pays you 70 Robux and a 99 Robux pass pays 69.3 before any rounding. That is the share in Roblox's creator documentation as checked on September 14, 2026, and developer products pay the same.

What is the cheapest gamepass price that earns at least 1 Robux?

2 Robux. A 1 Robux pass keeps 0.7 Robux, and Roblox does not document how that fraction is rounded, so it could earn nothing. A 2 Robux pass keeps 1.4, which is at least 1 under either reading.

How many sales does it take to reach the DevEx minimum?

For 30,000 Earned Robux: 429 sales at 100 Robux, 216 at 199, 86 at 499 and 43 at 999. Those 30,000 Robux cash out at $114.00 at the standard rate. The price table covers the other prices.

Does the Roblox Plus member discount reduce my revenue?

No. Roblox's creator documentation says it covers the 10% or 20% member discount, so you earn the same 70 Robux on a 100 Robux pass whether or not the buyer subscribes (checked September 14, 2026). Price and project at list.

Why does the USD column use the DevEx rate instead of the price of Robux?

Earned Robux turn into money through DevEx, at $0.0038 each for Robux earned since September 5, 2025. What a player paid for those Robux is a different, higher number; the Robux to USD converter shows both.

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