Group payout splitter
Enter the Robux pool, list members and percentages, and see what each member actually receives after the marketplace fee — plus the USD equivalent at DevEx rates.
Members
How Roblox group payouts work
A Roblox group can hold Robux earned by the games and items it owns, and the owner — or any rank with the spend-group-funds permission — can pay members from that balance. The fee everyone asks about, Roblox's 30% marketplace cut, is charged once, at the moment of sale, before revenue ever reaches group funds. The payout itself is not taxed again: pay a member 1,000 Robux and their balance rises by exactly 1,000 (re-checked August 2026 against the developer-forum consensus). So for a project that grossed 100,000 Robux in sales, the money story is:
- Gross sales: 100,000 Robux.
- Roblox's 30% marketplace fee, taken at the sale: 30,000 Robux.
- The 70,000 Robux that actually lands in group funds, distributed by your percentages.
This calculator starts from gross because revenue agreements do. Enter the gross Robux a project earned, list members and percentages, and it shows what actually lands with each person plus the DevEx USD equivalent (assuming they're eligible). One care point: the group-funds balance is already post-fee, so if that balance is the number you know, divide it by 0.7 to recover the gross before entering it — otherwise you'll shave 30% twice.
Eligibility and timing rules
The rules around who can receive a payout change more often than the fee does, so date-check anything you promise a collaborator. As of August 2026: recipients have long needed roughly 14 days of group membership before becoming payout-eligible (a shorter three-day window has applied to some ID-verified groups), and during 2026 Roblox has been reworking the flow so payouts land in the recipient's Pending Robux with a hold period rather than instantly. The payout screen is the authority — when a member shows as ineligible, the fix is usually waiting out the membership window. There are two payout modes: one-time payouts of fixed amounts, and recurring percentage payouts that split incoming revenue automatically, capped at 100% across recipients. Sales revenue itself also sits pending before it reaches group funds, so a launch weekend's Robux is not splittable on Monday morning.
When to use it
- Settling a project's revenue split before announcing terms.
- Verifying that everyone agrees on the actual Robux they'll receive, not the gross.
- Estimating a co-developer's monthly take-home in dollars.
Example
A 2-person studio splits revenue 60 / 40. Pool is 50,000 Robux. After fee, the pool drops to 35,000. Member A receives 60% of the original 50,000 Robux gross — but the fee is taken from the gross before distribution, so member A's actual transfer is 60% of 35,000 = 21,000 Robux. Member B gets 14,000. The DevEx values are $79.80 and $53.20 respectively.
Scale it to three people and the DevEx floor starts to matter. A 50/30/20 split of 120,000 gross Robux: the fee takes 36,000 at the sale, 84,000 lands in group funds, and the shares come out to 42,000, 25,200, and 16,800 Robux. At the standard $0.0038 rate those are worth $159.60, $95.76, and $63.84 — but only the first member clears DevEx's 30,000-Robux minimum on this payout alone. The other two hold real Robux they can spend, not yet dollars they can withdraw, and a revenue agreement written in dollar terms should say which of the two it means.
FAQ
Does the percentage I set apply before or after the fee?
This calculator applies the fee to the pool first, then splits the remainder by percentage. That matches reality: Roblox's cut comes off the gross at the moment of sale, so member shares can only ever come out of the post-fee pool.
Why does my percentage total need to be ≤ 100%?
You can leave Robux undistributed in the group's funds. You can't allocate more than 100%; that line will turn red.
Does Roblox take another 30% when I send the payout?
No. The marketplace fee is charged once, when the Robux is earned at the sale — a payout from group funds arrives whole, so paying a member 1,000 Robux costs the group exactly 1,000 (re-checked August 2026). This tool shows a fee because you enter gross sale revenue, not the already-taxed group balance. If the 30% rate itself ever changes, this site's constants file is where the change lands.