Roblox asset ID lookup
Paste a Roblox catalog URL, a Creator Store link or a bare asset ID. The tool pulls out the ID, gives you a copy button and opens the asset on Roblox, where its picture, creator and price are shown.
Roblox shows an asset at two addresses. The Creator Store one answered for every asset in our September 21, 2026 check, audio included; the Avatar Marketplace one is for avatar items such as hats and faces. Both buttons carry the same ID, and the first is the safer open.
Where an asset ID appears
Every uploaded thing on Roblox, from a hat or a decal to a sound or a model, has a numeric ID, and the URL you copied says which kind of number you are holding. These forms were checked against roblox.com on September 10 and September 21, 2026:
- Marketplace items (hats, hair, faces, classic clothing):
roblox.com/catalog/<assetId>/<Name>. The name part is cosmetic; the number is the ID. - Creator Store assets (decals, images, audio, models, meshes, plugins):
create.roblox.com/store/asset/<assetId>. The olderroblox.com/library/<assetId>address leads there. The/catalog/address belongs to the Avatar Marketplace and is for avatar items. - Badges:
roblox.com/badges/<badgeId>/<Name>, for example 2125253106, the “Second Sea” badge in Blox Fruits. - Experiences:
roblox.com/games/<placeId>/<Name>. A place ID is technically an asset ID, but only the/games/address opens it. - Bundles, game passes and users have their own number spaces:
roblox.com/bundles/<id>, game-pass links androblox.com/users/<userId>/profile. None of those numbers is an asset ID.
Which address opens a number depends on the asset’s type. Roblox’s
asset overview sorts the types
three ways: avatar items are found in the Marketplace, building assets such as models, meshes, audio and
images in the Creator Store, and places, badges and passes belong to one game and are set up on the
Creator Dashboard. Each type also has a number on Roblox’s
asset-type list,
the AssetTypeId a script gets back from GetProductInfoAsync.
| Asset type | Number | Found in |
|---|---|---|
| Hat | 8 | Marketplace |
| Hair accessory | 41 | Marketplace |
| Face | 18 | Marketplace |
| Classic T-shirt, shirt, pants | 2, 11, 12 | Marketplace |
| Emote | 61 | Marketplace |
| Decal | 13 | Creator Store |
| Audio | 3 | Creator Store |
| Model | 10 | Creator Store |
| Mesh, MeshPart | 4, 40 | Creator Store |
| Plugin | 38 | Creator Store |
| Video | 62 | Creator Store |
| Place, badge, game pass | 9, 21, 34 | Its game and the Creator Dashboard |
Finding the ID on a computer, a phone or in Studio
- On a computer. Open the item’s page and copy the address bar. For something you own, open the menu at the top left of roblox.com, choose Inventory, pick a category and click the item’s picture (Roblox Help: inventory in a browser). Creator Store assets are under the Store tab of the Create page.
- On a phone or tablet. In the Roblox app, the Marketplace and your inventory sit behind the More button on a phone; a tablet shows a Marketplace button (Marketplace in the app, inventory in the app). Neither help page gives a way to copy an item’s address, which is where the ID is, so open the same page in your phone’s web browser and copy it there. The Creator Store works in a phone browser too, with its categories behind the three-line menu (Roblox Help: the Creator Store).
- In Roblox Studio. In the Asset Manager, opened from the Window menu or the Home tab, right-click an asset and choose Copy Asset ID; View in Browser on the same menu opens its web page (Asset Manager). For Creator Store audio, choose Audio in the Toolbox’s Creator Store tab and right-click a track for the same Copy Asset ID. A plain click inserts the track as a Sound instead (audio assets).
- On the Creator Dashboard. Badges and passes have a Copy Asset ID entry under the three-dot button on their thumbnails, and it copies the badge ID or the pass ID (badges, passes). Neither button on this page opens those. A pass number pasted here on its own is read as an asset ID, which is how 7578721 below turns from a Blox Fruits pass into a 2009 place.
Asset ID, place ID, universe ID, user ID
The numbers look identical and collide all the time. From Roblox’s public records on September 10, 2026:
- Asset ID: any uploaded thing, such as hats, decals, audio, models, badges and places. Example: 48545806, the Dominus Frigidus.
- Place ID: the number in a
/games/URL. 2753915549 is the Blox Fruits start place, created January 16, 2019. Roblox’s records list it as an asset, but it is not a catalog item, so the catalog address will not open it. - Universe ID: the number Roblox’s developer services use for a whole
experience, and not an asset ID at all. 994732206 is Blox Fruits’ universe, yet
/catalog/994732206opens an unrelated outfit called “Amazing PURPLE GALAXY OUTFIT”. - User ID: the number in
/users/<id>/profile. User 1 is the Roblox account, created February 27, 2006. The avatar viewer does this page’s job for user IDs. - Game-pass ID: the most misleading. 7578721 is “2x Boss Drops”, a Blox Fruits pass, as a game pass; read as an asset ID it is “miniature123’s Place”, a place from February 2009. Both answers are right for their own number space.
Rule of thumb: if the URL you copied contains /games/, /users/,
/game-pass/ or /bundles/, this tool cannot open the thing behind the number,
however cleanly it extracts it, and the result line says so.
Using the ID in Roblox Studio
Studio refers to an uploaded asset as rbxassetid://<ID>, the form that properties
such as a Decal’s ColorMapContent, a ParticleEmitter’s Texture and
an AudioPlayer’s Asset take. The same documentation gives
rbxthumb://type=Asset&id=<ID>&w=420&h=420 for an asset’s
thumbnail, at 150×150 or 420×420
(Roblox’s asset documentation, read October 5, 2026).
Decal ID or image ID
A decal and its picture are two assets with two numbers. Roblox’s asset-type list gives a decal type 13 and an image type 1, and its asset privacy page says every decal is linked to an image. Pictures are shared on the Creator Store as decals: Roblox lists Decal, not Image, among the types creators can distribute there (Creator Store), so the number on a picture’s store page is the decal’s.
Roblox’s reference says an ImageLabel’s Image and a Decal’s
Texture each take the asset ID of a decal or an image
(ImageLabel),
so for those two the decal number is enough. The pairing matters for permissions: a decal can be set to
Open Use only when its image already is, so a decal whose image is Restricted stays limited to the
creators and games its owner approves.
When an ID loads nothing
An ID that opens on the web can still show nothing in Studio or in a game. Roblox’s documentation gives these reasons:
- It is restricted. A restricted asset is usable only by the creators and games its owner has approved. Anywhere else it does not load in Studio, and the Output window shows a clickable error (asset privacy). Audio is covered too: Roblox’s audio page says the IDs of imported audio cannot be used without permission.
- It is still in moderation. An imported asset has to pass a moderation check before players can see it in a published game (Assets).
- Its owner pulled it. An asset its owner takes out of use from the Creations section of the Creator Dashboard disappears from the website and stops working in every game, the owner’s own included.
- It is referenced by name. An
rbxgameasset://address works only in the game it was uploaded to. When an asset has to work across games, Roblox says to userbxassetid://with the number.
What the box accepts
Three kinds of input work. A bare number of four or more digits is used as it is. A URL containing
catalog/, library/ or asset/ has its ID taken from right after
that part, so marketplace links and Creator Store links both parse. And any other pasted text is
scanned for its first run of four or more digits, so a whole chat line containing a link usually
works; if the text has another number before the ID, such as a price or a date, paste the clean URL
instead. Studio’s forms work the same way: an rbxassetid:// value copied from a
property, or a roblox.com/asset/?id= address, gives up its number. The result updates as
you type. Add ?id=1234567890 to this page’s address
to share a lookup that runs as soon as the page opens.
Worked example
Two assets from Roblox’s public item records on September 10, 2026. Pasting
https://www.roblox.com/catalog/48545806/Dominus-Frigidus gives 48545806; pasting
607702162 gives itself.
| Field | 48545806 | 607702162 |
|---|---|---|
| Name | Dominus Frigidus | Roblox Baseball Cap |
| Asset type | 8 (Hat) | 8 (Hat) |
| Creator | Roblox (user ID 1) | Roblox (user ID 1) |
| Created | March 24, 2011 | January 10, 2017 |
| Original price | 39,000 Robux | 0 Robux (free) |
| Sold by Roblox today | No (offsale) | Yes |
| Collectible | Limited U, 27 copies | No |
| Lowest resale ask | 618,033,988 Robux | None (not resellable) |
The Dominus row is what an old limited looks like in raw records. The original price is the 2011 sale price, not what it trades for; “offsale” means Roblox no longer sells it, not that it cannot change hands; and the lowest resale ask is one seller’s listing, not a sale. Its RAP stood at 28,059,680 on September 11, 2026, an average of sales whose newest is dated January 19, 2023; with no sale in the last 90 days, the limiteds market lists it under no recent sales. The cap row is the opposite case: free, still on sale, not a collectible. One field to ignore: the records’ sales count reads 0 for both, which cannot be true of a cap given away since 2017.
What the result cannot tell you
- Deleted or moderated assets. The tool extracts any number; it cannot know the asset behind it is gone. The link lands on Roblox’s error page, and a moderated asset’s picture is replaced by a placeholder. Offsale is different: the item still exists and, if it is a collectible, still trades.
- Resale versus original price. For a limited, the price on its page is the lowest current ask from a reseller, not what Roblox sold it for and not what it last sold for. The limited resale calculator shows what a seller keeps after the fee.
- Who made it. The ID does not say; the creator line on the asset’s page does, either Roblox with a verified badge or the person or group that uploaded it.
- Pictures lag. Roblox regenerates pictures on its own schedule, so a freshly updated mesh or decal can show the old picture for a while.
This page fetches nothing from Roblox: it reads the ID from what you paste and builds the two links. Why every lookup on this site works that way is on how our tools work.
FAQ
How do I find a decal ID?
Open the decal on Roblox, copy the address bar and paste it above. Decals live at
create.roblox.com/store/asset/<id>, and the older
roblox.com/library/<id> address leads there too. The number in that address is the
decal ID. If you only have the number, paste it on its own and the Creator Store button opens it.
How do I find an asset ID on my phone?
Open the item in your phone’s web browser rather than the Roblox app, copy the address and paste it above. Roblox’s help pages for the app take you as far as the item’s page (More, then Marketplace or Inventory) but give no way to copy its address, and the ID is in that address.
Is a decal ID the same as an image ID?
No. Roblox lists decals and images as separate asset types, 13 and 1, and every decal is linked to an image with a number of its own. A picture’s Creator Store page shows the decal’s number, which an ImageLabel’s Image and a Decal’s Texture both accept.
Can this page show me the decal or item picture?
No. Roblox shows the picture on the asset’s own page, which the button opens. Why this site embeds no Roblox images is on how our tools work.
The catalog link fails for my decal or audio ID. Is the ID wrong?
Probably not. Decals, images, audio, models and plugins live in the Creator Store, not the avatar
marketplace, and the /catalog/ address opens only marketplace items. Use the Creator
Store button with the same number.
Does this work for places and universes?
Not in the same way. Places open at /games/<placeId>/, and universe IDs are not
asset IDs at all. This tool is for catalog and Creator Store assets.
Can I find an asset’s price or creator here?
Not on this page. The page the button opens shows the current price and, under the item title, the creator.
Why won’t a two- or three-digit ID parse?
The extractor needs at least four digits so it does not grab stray small numbers out of pasted text. The handful of one-to-three-digit items from 2006 will not parse here; type their catalog URL by hand.
Can this tell me whether an item is a limited?
Not directly. The item’s page shows the Limited badge, and the limiteds market lists RAP and recent sales for the classic collectibles.
Related tools
- Roblox avatar viewer: the same extract-and-open job for user IDs.
- Roblox game ID finder: place and universe numbers for an experience.
- Limiteds market: RAP, our estimate and recent sales for the classic collectibles.
- Limited resale calculator: what a reseller keeps after the fee.