Limited resale profit calculator
Flipping a Roblox limited only works if the resale clears what comes off the sale: Roblox's 30% on a Roblox-created Limited, and half the price on a community-created (UGC) one. Enter what you paid and your asking price to see what you actually keep, and whether it's a profit or a loss.
Roblox-created Limited: you keep 70%, and Roblox keeps 450 (30%).
Enter what you paid and your asking price.
How the limited resale calculator works
When you sell a limited through Roblox's official system, what you keep depends on who made it. On a Roblox-created Limited, the kind Roblox itself released, Roblox takes a 30% fee and you keep 70%, so a limited that sells for 1,000 Robux puts 700 Robux in your pocket. On a community-created (UGC) Limited, made by a creator who switched reselling on, Roblox's fee documentation (read October 15, 2026) splits every resale four ways: 50% to you as the reseller, 10% to the item's original creator, 10% to the seller/affiliate and 30% to Roblox. The same 1,000-Robux sale puts 500 Robux in your pocket. That cut is the single thing most new resellers forget, and it is why a flip that looks even on paper is usually a loss.
Pick the kind of Limited above; the item's Marketplace page names its creator. The math is then the same for both. Your sale price times your share (70% or 50%) is what you keep. What you keep, minus what you paid, is your profit. Divided by what you paid, that is your return on cost. The break-even line is the sale price where your share exactly equals what you spent — anything below it loses money. This tool runs all four numbers as you type, and shows the profit in real dollars at the DevEx rate as a rough sense of scale.
Roblox's own cut is 30% either way. Its fee documentation publishes the four-way split for community-created resales only and gives no separate split for reselling a Roblox-created Limited, so for those the calculator keeps the long-standing 30% fee; no Roblox page we read on October 15, 2026 gives a different seller share. If you made a community-created Limited and resell a copy yourself, you also collect the 10% creator commission (the documentation names that exact case), so you keep 60%: tick the box that appears with the community-created option. Reselling needs an active Roblox Plus subscription, says Roblox's help article on selling items (its creator documentation also names Premium members), and a Limited you have just bought can be held for up to 30 days before you can resell it. Accounts based in Japan cannot resell community-created Limiteds.
Why break-even is higher than you think
To break even after a 30% fee, you have to sell for your cost divided by 0.7 — about 43% above what you paid. Buy a Roblox-created limited at 1,000 Robux and you need to sell at roughly 1,430 just to get your Robux back, before any profit. On a community-created Limited you keep half, so the divisor is 0.5 and break-even is double your cost: 2,000 Robux on that same 1,000-Robux buy. That is the reseller's real hurdle, and it is why patient buying (getting in well below value) matters more than optimistic selling.
How much Roblox takes on other sales
The same 30% comes off game passes and developer products: a 100 Robux game pass returns 70 Robux to the seller, and a 1,000 Robux developer product nets 700. The fee is taken at the moment of sale, so the 30% never shows up in your balance.
Group payouts are not a second sale, so the fee does not apply to them. The 30% comes off the sale that fills group funds; paying 10,000 Robux out of that balance sends the member 10,000. Roblox's groups documentation, read September 18, 2026, works a split in which a game earning 1,000 Robux pays out 400, 300, 100, 40, 40 and 20 and leaves 100 in the group balance, with nothing deducted on the way. The group payout splitter divides a balance that has already paid the fee.
| Sale price | Roblox keeps (30%) | You keep, Roblox-created (70%) | You keep, community-created (50%) | DevEx value of the 70% |
|---|---|---|---|---|
| 100 Robux | 30 | 70 | 50 | $0.27 |
| 500 Robux | 150 | 350 | 250 | $1.33 |
| 1,000 Robux | 300 | 700 | 500 | $2.66 |
| 5,000 Robux | 1,500 | 3,500 | 2,500 | $13.30 |
| 10,000 Robux | 3,000 | 7,000 | 5,000 | $26.60 |
| 50,000 Robux | 15,000 | 35,000 | 25,000 | $133.00 |
| 100,000 Robux | 30,000 | 70,000 | 50,000 | $266.00 |
On a community-created Limited the other 20% goes to the original creator (10%) and the seller/affiliate (10%). DevEx value is what the Robux you keep on a Roblox-created sale would pay out at $0.0038 each, if they were earned and eligible; the DevEx cashout calculator has the rules.
Worked example
You buy a Roblox-created limited for 1,000 Robux and list it at 1,500. The fee is 450 Robux (30% of 1,500), so you keep 1,050. Your profit is 50 Robux — a thin 5% return, and only because you sold 50% above cost. List it at 1,300 instead and you keep 910, a 90-Robux loss. Make it a community-created Limited and the same 1,500-Robux sale keeps 750: a 250-Robux loss, with break-even at 2,000 and a 50-Robux profit only at 2,100. If you are that item's creator, you keep 60%, or 900. The calculator makes that cliff obvious before you commit.
What this tool is not
This is the math on a single resale, not trading advice or a value estimate. Whether a limited will actually sell at your price depends on demand, and a high RAP does not guarantee a buyer — projected items can sit unsold for weeks. The DevEx dollar figure is a rough scale only; you can't cash out Robux you bought, just Robux earned through developer or group payouts. And no site offering free or discounted Robux is real — those are scams.
FAQ
How much is the Roblox marketplace fee?
Roblox keeps 30% of a Limited resale. On a Roblox-created Limited that is the whole deduction, so the seller receives 70%. On a community-created (UGC) Limited, Roblox's fee documentation (read October 15, 2026) splits the sale 50% to the reseller, 10% to the original creator, 10% to the seller/affiliate and 30% to Roblox, so the reseller receives 50%.
What sell price do I need to break even?
Your cost divided by your share: by 0.7 on a Roblox-created Limited, about 43% above what you paid, and by 0.5 on a community-created one, double what you paid. The calculator shows the exact break-even figure for your numbers.
Does the creator get paid when a Limited is resold?
On a community-created Limited, yes: 10% of every resale goes to the item's original creator, alongside the 10% seller/affiliate share and Roblox's 30%. If you are the creator and resell a copy yourself, you collect that 10% too and keep 60%.
Is the profit in real money?
The USD figure uses the DevEx cashout rate as a rough scale. In practice you can only cash out Robux earned through developer or group payouts, not Robux you bought or traded for, so treat it as illustrative.
Does a high RAP mean it will sell?
No. RAP is a lagging average and can be manipulated. Demand decides whether a limited actually sells at your price; price it against real recent sales, not RAP alone.
Related tools
- Robux to USD Converter: purchase and DevEx rates.
- Account Value Calculator: estimate an account's worth from limiteds, Robux, age, and Premium.
Corrected October 15, 2026: what changed.