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Data notes
How close is Roblox RAP to what limiteds sell for?
RAP is the number every limited carries, so it is the number people check. We put it next to what each item actually sold for lately. On items that trade, the two mostly agree. The big gaps sit on items that barely sell, and they are big.
People look up a limited's RAP because it is the one price Roblox publishes for it. RAP stands for recent average price, and the obvious question about any average is how far it sits from the prices it is supposed to summarise. We measured that gap on every limited we track. Our limiteds file, refreshed from Roblox's resale data on October 30, 2026, holds 172 classic limiteds. 157 of them sold at least once in the last 180 days, and for those we compared RAP with the item's recent sale prices.
The short answer: on most items that trade, RAP is close. 93 of the 157 had recent sales within 5% of their RAP, and the median gap was 1.2% (half the items sat above that, half below). The gaps that matter are on items that sell a handful of copies a year, and there the distance can be several times the RAP.
Where our RAP comes from
Every RAP in this post is Roblox's own figure, read from Roblox's current resale endpoint, apis.roblox.com/marketplace-sales/v1/item/{collectibleItemId}/resale-data. We have read RAP from that endpoint since September 11, 2026. Before that date we read an older endpoint whose newest recorded sale is from February 2025, which is the story in the legacy RAP feed stopped; that feed is not used anywhere in this post. On each refresh we also check RAP against a second Roblox endpoint, a public collectibles inventory, and on October 30 all 14 items the two share agreed exactly. The newest sale in the file is dated October 29, 2026.
The same endpoint returns, for each item, the price Roblox recorded on each day it sold and how many copies sold that day. Those dated prices are the "recent sale prices" here. RAP and these prices come from the same place, so the gap between them is a gap inside Roblox's own data, not a disagreement between two sites.
How we measured the gap
For each item we take the five most recent days on which it sold, within the last 180 days, and use the median of those five prices as its recent price. A day priced under a tenth of the RAP or over ten times it is dropped as a glitch or a joke trade before anything else is counted. The gap is the recent price minus RAP, as a share of RAP: plus 20% means recent sales ran a fifth above RAP.
This is the same recent price behind the estimate on our limiteds market page. That estimate is 0.6 times the recent price plus 0.4 times RAP, so it always sits 60% of the way from RAP towards recent sales. The file stores the estimate and RAP but not the recent price itself, so right after the refresh we read every item's sale history from the same endpoint again and applied the same rules. For 136 of the 157 items the second read reproduced the file's RAP and estimate exactly, and we used its median. For the other 21, all of them busy items, Roblox's data had already changed in the minutes between the two reads. Only their October 29 sale day had moved, so we took the four older days from the second read and the file's estimate, which together pin the recent price to within a Robux. We checked that none of the counts or medians below would change anywhere in that range.
Fifteen items have no sale in the last 180 days, so they have no recent price and no gap to measure. They come back at the end, because they hold most of the RAP on the list.
For most limiteds, RAP is close
For the 157 tracked limiteds with a sale in the last 180 days, the gap between the median of their five newest sale-day prices and their RAP. 93 sit within 5% of RAP. Amber marks items that sold fewer than 50 copies in 90 days. The 15 with no sale in 180 days have no recent price to compare. RAP is Roblox's figure from its current resale endpoint; the recent prices come from Roblox's sale history, read again right after the refresh, or are recovered from our estimate where an item sold in between. Data: this site's limiteds file, retrieved October 30, 2026.
Of the 157 items with a recent sale, 22 sat within 1% of their RAP, 93 within 5% and 129 within 10%. Only 15 were 20% or more away in either direction. Recent sales ran above RAP on 88 items and below it on 67, with two level, so RAP is not consistently high or consistently low across the list. The typical gap, ignoring direction, was 3.9%.
How much an item trades makes the biggest difference. We split the list at 50 copies sold in 90 days, the line between the tracker's Low label and Moderate. Of the 124 items that sold 50 or more, 81 were within 5% of RAP and 112 within 10%, and only two were 20% or more away. Of the 33 items that sold fewer than 50 copies in 90 days but sold at least once in 180 days, just 12 were within 5%, and 13 were 20% or more away. The typical gap was 3.6% on the busy items and 6.3% on the thin ones.
That is what you would expect from an average. An item that sells dozens of copies a week has a RAP built from many recent sales, and most new sales land close to the last ones. An item that sells three copies a quarter has a RAP built from a few sales spread over a long time, and the next sale can land almost anywhere.
Where RAP and sales part ways
Each dot is a tracked limited with a sale in the last 180 days, placed by its RAP and by how far the median of its five newest sale-day prices sits above or below that RAP. The bold line marked RAP is RAP itself. 15 items sit 20% or more away from it, and 13 of those are amber: fewer than 50 copies sold in 90 days (33 amber dots in all). The 15 hollow dots have no sale in 180 days. Data: this site's limiteds file (Roblox's resale data), retrieved October 30, 2026.
The scatter puts each item at its RAP and at how far its recent price sits from it. The grey dots, items with 50 or more sales, crowd around the RAP line at every price level. The amber dots, items with fewer, spread out, and the spread grows with price. The table breaks the same items down by RAP.
RAP band
Items with a recent sale
Median gap
Median size of gap
Sales above RAP
Sales below RAP
No sale in 180 days
Under 10K
101
+1.2%
3.8%
54
45
0
10K to 100K
19
-0.8%
4.4%
9
10
0
100K to 1M
21
+0.4%
2.3%
12
9
3
1M to 10M
16
+17.4%
20.9%
13
3
8
10M and up
0
none
none
0
0
4
Below a million Robux, the median gap in each band is between -0.8% and +1.2%, and the typical item is a few percent away. Between one and ten million, recent sales sat above RAP on 13 of the 16 items with a sale, and the median gap was 17.4%. These are items that sold a handful of copies, or one, at prices well above an average that changes slowly.
Five items, five kinds of gap
Black Iron King of the Night has the largest gap on the list. Its RAP is 2,222,951 Robux. Its only sale in the last 180 days was on August 12, 2026, at 10,500,000, more than four times the RAP. The sale before that, on April 2, went for 1,300,000. Since September 11 we have banked its RAP on 16 days, and it read 2,222,951 on every one of them. The one sale in the window says one thing and RAP says another, and with one sale nobody can tell which is closer to the next.
This item also shows a weakness in our own estimate. On September 25 the estimate was 4,429,180, built from the April and August sales together. By October 4 it was 7,189,180, although nothing had sold in between: the April sale had passed the 180-day cut-off, leaving the August sale on its own. An estimate built on one sale moves when that sale ages, not when the market does.
Red Domino Crown last sold on May 9, 2026, at 8,000,000 Robux, about three times its RAP of 2,653,087. It has sold nothing in 90 days, so the tracker lists it among the dormant items with no estimate, even though the file still holds one. Its history also holds an 8-Robux sale on December 25, 2024, exactly the kind of day the glitch filter drops. White Sparkle Time Fedora is similar: one sale in 180 days, on August 20, at 8,888,888, against a RAP of 3,958,209.
DIY Dominus Empyreus is a busy item with a big gap in the other direction. It sold 122 copies in 90 days. Its five most recent sale days, October 23 to 28, went for 12,900, 12,000, 18,374, 15,000 and 14,440 Robux, a median of 14,440. Its RAP is 23,830, above every one of those prices, and the median sits 39.4% below it. The reason is one day. From September 11 to October 5 its RAP read between 13,308 and 16,029. On October 8 Roblox recorded 30 sales at a day price of 61,559, and the next time we read the RAP, on October 9, it was 94,408. Since then it has fallen to 42,166 on October 22, 26,087 on October 27 and 23,830 now, while the five most recent sale days stayed between 12,000 and 18,374. This is the lag people warn about, measured: one burst of sales lifted RAP far above the market, and three weeks later it is still coming down.
Clockwork's Shades shows how the recent price is built. Its five most recent sale days went for 1,450,000, 2,050,000, 1,440,000, 1,500,000 and 1,850,000. The median is 1,500,000, 20.6% under its RAP of 1,888,162. Seven copies sold in 90 days, so a single sale at either end of that range would move the picture.
The one busy item with sales well above RAP is Party Fedora, which sold 7,513 copies in 90 days, the third most on the list. Its RAP is 305 and its recent price was about 22% higher. At that price, a gap of under a hundred Robux is a big percentage.
Does RAP lag a falling market?
A common warning is that RAP trails behind prices, so it sits too high on items that are falling and too low on items that are rising. DIY Dominus Empyreus fits the warning. Across the whole list, the effect was small. The tracker labels an item's 30-day trend as up, down or flat by comparing the median sale price of the last 30 days with that of the 60 days before. On the 79 items labelled down, the median gap between recent sales and RAP was 0.0%, with 39 above and 38 below. On the 23 labelled up it was +2.2%, with 17 above. Rising items do tend to have recent sales above RAP, but on a typical traded item the lag is a few percent, not a trap.
RAP does move. Across the 16 days we banked it since September 11, the RAP changed at least once on all 124 items that sold 50 or more copies, on 28 of the 30 items labelled Low, and on none of the 18 dormant items. The two Low items whose RAP never changed are Black Iron King of the Night and White Sparkle Time Fedora, whose only recent sales came before September 11.
Where two-thirds of the RAP sits
Add up the RAP of all 172 items and you get 160,669,938 Robux. The 15 items with no sale in 180 days hold 104,994,881 of it, or 65.3%, and 12 of those 15 have a RAP above a million. Most of the RAP on this list sits on items whose RAP has not been tested by a sale in half a year, and some of them have no usable sale in Roblox's data at all, as we found in which limiteds actually sell.
The estimates add up to 176,204,647, which is 15,534,709 Robux, or 9.7%, more than the RAP total. That difference is mostly four items: Black Iron King of the Night, Red Domino Crown, White Sparkle Time Fedora and Dominus Aureus account for 12,755,597 of it, 82.1%, and none of them sold more than one copy in 90 days. On the busy part of the list, RAP and our estimate agree closely; the totals differ because of a few items with one high sale.
What this means when you check a RAP
If the item sells often, its RAP is a fair guide to its recent sales. On our list, nine in ten items with 50 or more sales in 90 days had recent sales within 10% of RAP. If the item sells rarely, RAP is one number and the last sale is another, and they can be millions of Robux apart. Before trusting either, look at how many copies sold and when the last one went. The tracker prints both next to each RAP.
The same goes for totals. Adding up the RAP of your limiteds, as the Roblox value checker asks you to, gives a fair figure for items that trade and a much shakier one for items that don't. A collection holding one dormant item can have most of its total resting on that one item's RAP.
What these numbers cannot tell you
The recent price is deliberately narrow: the five most recent sale days within 180 days. A day with several sales counts once, at the price Roblox recorded for that day, so a busy item's recent price reflects days, not individual copies. For thin items the recent price may rest on a single sale, and one sale says little about the next.
Roblox's resale data gives RAP and the dated sale prices, not the weighting that turns one into the other, so we can show where the two differ but not exactly why. The 172 items are the classic Roblox-created limiteds our file prices; modern collectibles and community-created limiteds are not included.
The file every number here came from is saved with the site at /data/snapshots/2026-10-30/limiteds.json, the RAP readings since September 11 at /data/snapshots/2026-10-30/rap-history.json and the five sale days behind each exact recent price at /data/snapshots/2026-10-30/recent-prices.json, so each figure can be checked against the data it used.
The short version
RAP is a fair summary of a limited's recent sales when the item trades often, and a poor one when it doesn't. On this list, the items that trade are mostly within a few percent of their RAP. The large gaps are almost all on items that sell rarely, and those items also hold most of the list's RAP.