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  <title>BloxToolbox Blog</title>
  <link>https://bloxtoolbox.com/</link>
  <description>Data-first essays on Roblox trading, values, and the player economy.</description>
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  <lastBuildDate>Mon, 13 Jul 2026 00:00:00 GMT</lastBuildDate>
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    <title>Is Adopt Me dying? Sixteen days of player counts, measured</title>
    <link>https://bloxtoolbox.com/pages/blog/adopt-me-player-counts.html</link>
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    <pubDate>Mon, 13 Jul 2026 00:00:00 GMT</pubDate>
    <description>We put our own Adopt Me player-count ledger on the table: readings between 284k and 392k, a steady share of the network, and one warning sign worth respecting.</description>
  </item>
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    <title>Ten days of Roblox player counts, measured</title>
    <link>https://bloxtoolbox.com/pages/blog/ten-days-of-player-counts.html</link>
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    <pubDate>Wed, 08 Jul 2026 00:00:00 GMT</pubDate>
    <description>Daily player-count snapshots for 104 games since June 28: the big games grew, the median game shrank, and one title renamed itself into a +41% event.</description>
  </item>
  <item>
    <title>Most Roblox code pages are archaeology sites</title>
    <link>https://bloxtoolbox.com/pages/blog/code-pages-are-archaeology.html</link>
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    <pubDate>Mon, 06 Jul 2026 00:00:00 GMT</pubDate>
    <description>What a real July 2026 verification found: 25 working Blox Fruits codes, one for Adopt Me, zero for Pet Sim 99 — and why the big code lists stay wrong.</description>
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  <item>
    <title>RAP&#39;s clock stopped in February 2025, and almost nobody noticed</title>
    <link>https://bloxtoolbox.com/pages/blog/rap-stopped-updating.html</link>
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    <pubDate>Mon, 06 Jul 2026 00:00:00 GMT</pubDate>
    <description>We tracked every top limited&#39;s RAP daily for a week. Nothing moved — because Roblox&#39;s legacy resale feed is frozen, and most value sites quote its archive.</description>
  </item>
  <item>
    <title>Overpaying is not the same as losing a trade</title>
    <link>https://bloxtoolbox.com/pages/blog/overpaying-is-not-losing.html</link>
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    <pubDate>Sun, 05 Jul 2026 00:00:00 GMT</pubDate>
    <description>The community scores any trade where you gave more than list value as a loss. That scoreboard is wrong, and trading by it makes you poorer while you feel ahead.</description>
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  <item>
    <title>Doing nothing is a trade too</title>
    <link>https://bloxtoolbox.com/pages/blog/cash-is-a-position.html</link>
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    <pubDate>Sat, 04 Jul 2026 00:00:00 GMT</pubDate>
    <description>Holding is a position, and most traders don&#39;t know they&#39;re taking it. Every trading guide tells you how to make the trade; almost none says when to walk away.</description>
  </item>
  <item>
    <title>The Kitsune market: what you&#39;re actually pricing</title>
    <link>https://bloxtoolbox.com/pages/blog/the-kitsune-market.html</link>
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    <pubDate>Fri, 03 Jul 2026 00:00:00 GMT</pubDate>
    <description>Kitsune sits at the top of every Blox Fruits tier list, but the number people quote for it is pricing three different things at once and pretending it&#39;s one.</description>
  </item>
  <item>
    <title>Is Adopt Me dead or alive in 2026?</title>
    <link>https://bloxtoolbox.com/pages/blog/is-adopt-me-dead-in-2026.html</link>
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    <pubDate>Thu, 02 Jul 2026 00:00:00 GMT</pubDate>
    <description>People have been calling Adopt Me dead since roughly 2021. The player numbers say otherwise, but the trading economy is the more honest place to look.</description>
  </item>
  <item>
    <title>Your limiteds are not a savings account</title>
    <link>https://bloxtoolbox.com/pages/blog/limiteds-are-not-savings.html</link>
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    <pubDate>Wed, 01 Jul 2026 00:00:00 GMT</pubDate>
    <description>It&#39;s tempting to treat a valuable inventory like money in the bank. But a limited isn&#39;t cash — it&#39;s an illiquid item with a soft price and no floor under it.</description>
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    <title>What a low serial number is actually worth</title>
    <link>https://bloxtoolbox.com/pages/blog/what-low-serial-numbers-are-worth.html</link>
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    <pubDate>Tue, 30 Jun 2026 00:00:00 GMT</pubDate>
    <description>Limited U items are stamped with a serial, and a low one carries a premium — but it&#39;s a premium nobody can pin down. Why RAP and value lists both miss it.</description>
  </item>
  <item>
    <title>A high RAP with no sales is a trap</title>
    <link>https://bloxtoolbox.com/pages/blog/high-rap-no-sales-is-a-trap.html</link>
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    <pubDate>Mon, 29 Jun 2026 00:00:00 GMT</pubDate>
    <description>RAP is an average of past sales — when an item stops selling, the number sits there, high and stale. Read RAP next to volume so you don&#39;t overpay for a memory.</description>
  </item>
  <item>
    <title>How to read a Roblox tier list without being fooled by it</title>
    <link>https://bloxtoolbox.com/pages/blog/how-to-read-a-tier-list.html</link>
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    <pubDate>Sun, 28 Jun 2026 00:00:00 GMT</pubDate>
    <description>A tier list compresses a hundred judgment calls into one letter. What an S-tier really means, why two lists disagree, and the context a grade hides.</description>
  </item>
  <item>
    <title>Most Roblox trades don&#39;t need a middleman</title>
    <link>https://bloxtoolbox.com/pages/blog/most-trades-dont-need-a-middleman.html</link>
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    <pubDate>Sun, 28 Jun 2026 00:00:00 GMT</pubDate>
    <description>Middlemen exist for a narrow set of trades, and using one for everything else just adds a stranger to your transaction. When a middleman actually helps.</description>
  </item>
  <item>
    <title>Flipping limiteds is mostly a trap, and the 30% fee is why</title>
    <link>https://bloxtoolbox.com/pages/blog/flipping-limiteds-is-mostly-a-trap.html</link>
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    <pubDate>Sat, 27 Jun 2026 00:00:00 GMT</pubDate>
    <description>Reselling Roblox limiteds for profit sounds easy and usually isn&#39;t. The 30% fee means you must sell about 43% above what you paid just to break even.</description>
  </item>
  <item>
    <title>Permanent fruits are a separate market from physical ones</title>
    <link>https://bloxtoolbox.com/pages/blog/permanent-fruits-are-a-separate-market.html</link>
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    <pubDate>Sat, 27 Jun 2026 00:00:00 GMT</pubDate>
    <description>In Blox Fruits, a permanent fruit and a physical fruit of the same name aren&#39;t the same asset, and treating them as interchangeable is how people lose trades.</description>
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  <item>
    <title>RAP Is Not the Price: What Recent Average Price Actually Tells You</title>
    <link>https://bloxtoolbox.com/pages/blog/rap-is-not-the-price.html</link>
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    <pubDate>Sat, 27 Jun 2026 00:00:00 GMT</pubDate>
    <description>RAP is the number everyone quotes and almost no one understands. What recent average price really measures, and why it lags the market in both directions.</description>
  </item>
  <item>
    <title>The cheapest way to buy Robux is boring, and it works</title>
    <link>https://bloxtoolbox.com/pages/blog/the-cheapest-way-to-buy-robux.html</link>
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    <pubDate>Sat, 27 Jun 2026 00:00:00 GMT</pubDate>
    <description>Robux per dollar isn&#39;t flat — big bundles beat small ones, the web beats the app store, and Premium adds 10%. The rules that get the most Robux for your money.</description>
  </item>
  <item>
    <title>Roblox trade values move with the school calendar</title>
    <link>https://bloxtoolbox.com/pages/blog/trading-is-seasonal.html</link>
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    <pubDate>Sat, 27 Jun 2026 00:00:00 GMT</pubDate>
    <description>Demand for Roblox items isn&#39;t constant. It rises when players are home — summer, weekends, holidays, big updates — and sags when they aren&#39;t.</description>
  </item>
  <item>
    <title>What a Roblox avatar quietly tells you</title>
    <link>https://bloxtoolbox.com/pages/blog/reading-a-roblox-avatar.html</link>
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    <pubDate>Fri, 26 Jun 2026 00:00:00 GMT</pubDate>
    <description>An avatar is public and surprisingly informative. Before you trade, the renders and the profile say more about the account than the username does.</description>
  </item>
  <item>
    <title>Trading up: turning a junk inventory into one good item</title>
    <link>https://bloxtoolbox.com/pages/blog/trading-up-junk-inventory.html</link>
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    <pubDate>Thu, 25 Jun 2026 00:00:00 GMT</pubDate>
    <description>Nobody trades you a grail for nothing. But a stack of low-value items, a sense of demand, and some patience climbs further than most players expect.</description>
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